Iffy Quest Aug 9, 2020 9:29:35 GMT
Post by Boro on Aug 9, 2020 9:29:35 GMT
You are Iffy, the moe personification of Idea Factory, and the self-proclaimed wind walker of Gamindustri. This means you are a little girl, and you compliment those looks with an oversized coat, a beltful of cellphones instead of potions, and a wicked pair of punching daggers known as Katars in far off lands. This also means that one of your most defining traits is unfulfilled potential. You dabbled in many things, but never followed through to master them. You trained your body, but never practiced your combat skills to perfection. You flirted with demonic spells and rituals, but never fully uncovered the pacts, powers, and of course sacrifices that come with these dealings. You became a member of the guild's intelligence division, but have yet to make more than simple gruntwork out of it.
In short, despite all you have been through, you are much like a first level adventurer.
... Your mind is jolted back from self-reflection by the appearance of a Mithril Golem, One of the many magical contraptions roaming the cave you are passing through. It floats almost nonchalantly, and for a moment it looks like you might be able to walk past each other without incidents, but then you see it's color.
It's pitch black
[ ][ASSESS] Try to remember why you are here, where said "here" is, and where you are going.
[ ][PURGE] Viral monsters are always a threat, and always aggressive. Take it out!
[ ][HIDE] Discretion is part of intelligence work, perhaps hiding will give you valuable information
[ ][SPELL] You know a few magics, perhaps there is something that'll help out if you think hard enough.
[ ][PHONE] Come to think of it, nobody you know tried communicating with viral creatures yet, and you DO have nine cellphones you can try.